![]() ![]() We don't always have reliable openings due to the composition of these decks, so we're trying to survive until we can get deeper into the deck and find additional resources. The name of the game with most singleton type decks is to weather the storm. Those situations in particular are if you know you are against a slow deck, or if you have another couple of cards that are playable in the early game. Subject 9 - High cost card in terms of keeps in your mulligan, but you have so many secrets in your deck that in certain situations it will be worth keeping.You will hopefully draw a Secret by the time you want to play this, you are running quite a few in the deck. I'd keep it against slow decks or with cheap drops. 7/7 stats spread across multiple minions with a relatively easy requirement to fulfill. It is very strong, and could single-handedly make Secret Hunter a strong deck. Hyena Alpha - This could likely be Hunter's best card that it got in the new expansion.I'd only keep it if you have a secret you want to keep in your hand. Masked Contender - Really good card if you can stick a Secret on the board the previous turn.You will likely not want to play it right away, but if you're against an aggressive deck, it should pull out some kind of AOE that will help you out. Zephrys the Great - This is one of the main reasons to play a singleton deck right now.This is extremely powerful, and depending on the situation, can be hugely beneficial to you if you roll the dice and get what you need (which is normally Huffer). Animal Companion - Probably the most well-known Hunter card and for good reason.Pressure Plate is probably the weakest one to keep. It makes a great follow-up play, and the majority of them will likely get you some tempo. ![]() Secrets - Keep one if you have Secretkeeper.Shimmerfly - Very solid early game card, and replaces itself immediately with a spell.
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