![]() The game consists of missions on which you can normally take one to three of the Daughters, which will then be dropped onto a battlefield with the goal of the operation depending on the mission type. The Blademasters are your close-range damage dealers, the Shieldbearers also want to close the distance to the opponent but rely more on crowd control and defensive maneuvers than raw damage output, and the Soulslingers come equipped with two pistols and support the melee sisters with firepower from afar. You start with three Daughters, each of them being a member of one of the game’s three classes. The gameplay works as you would expect it in a strategy role-playing game. The sake of the entire world is at stake and you are the one to secure victory. It is very possible that some of the details I have listed do not hold up to scrutiny, but that is basically the gist of it. Mother herself also has another side though, Memory, which takes shape in form of the red shape she takes during the game, assisting you with her soldiers, the so-called Daughters, and her powers of rememberance to reach the Child and defeat Suffering once and for all. ![]() Mother, wanting to solve the potential conflict peacefully, tries to free the child from this otherworldly power, but ultimately fails and the Child breaks reality, which gives room for all those monsters to invade the world. The Child, also seen as the Chosen One, carries the concept of Suffering with it. Giger’s finest invaded the world as we know it? Well, you need to find the story snippets in-game to make sense of it all, but as far as I know, Mother was once a mighty warrior protecting the world. So, how did we even get to the point where monsters that range from crazed plague doctors to H.R. And while all that world-ending business goes on Mother does offer a choice of random names to her offspring which range from being somewhat artsy like “Belle” to abstract choices like “Serene”, “Felicity”, or “Providence”. The Daughter’s arsenal of weapons all consists of shards, which seem close to falling apart, fitting for the last stand they are fighting. The colorless hordes of horrors that look like melted flesh with either humanoid or more monstrous forms try to overwhelm the stark contrast of the entity called Mother, the red-glowing figure fighting a losing battle with her army of Daughters that all wear red scarves as eye-catchers. The color pallet is black and white, only to be contrasted with bright red in certain places and details. ![]() Dark, moody, gloomy, end-of-the-world vibes are supported by every design tool the developers had at their disposal. “Othercide”, first and foremost, wants to sell itself via its aesthetic. The starting menu of “Otherside”, and definitely a cool screensaver motif. However, I also have a game to review so let us take a look at “Othercide”: Dinfna Hotel: Krikket from Nerd Girl Thoughtsįeel free to check out the other people’s reviews, they do some amazing work, and also manage to keep things shorter than I do. Shady Part of Me: UnwiseOwl from Leaflocker.Othercide: This very article you are reading right now.Thronebreaker: The Witcher Tales: Naithin from Time to Loot.Pathfinder: Wrath of the Righteous: Was covered on Cubic Creativity before.Of course, I am not the only one writing about the Humble Choice games and it only seems right to give you an overview of what else is in store review-wise. For the February round, I decided to pick “Othercide” as my contribution to the review series, which I had no prior knowledge about but which managed to gain my attention with its presentation. Another set of games for an affordable price with many titles probably being unknown to most players not for quality reasons, but rather because there are so many games on the market that you cannot keep up with every release. Yet another round of Blaugustian community reviews comes with Humble Choice in February 2023. ![]() Releases: 2020 (Nintendo Switch, PC, Playstation 4, Xbox One)
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